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Mythic Sphinx
Large magical beast (mythic), N
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Armor Class: 15
Hit Points: 142 (12d10+76)
Speed: 40 ft., fly 60 ft. (poor)
Initiative: 6
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STR: 24 (7) DEX: 13 (1) CON: 16 (3)
INT: 18 (4) WIS: 19 (4) CHA: 21 (5)
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Saves: STR: 11 DEX: 1 CON: 7
    INT: 4 WIS: 4 CHA: 5
Skills: 4 + ability mod for (Bluff, Diplomacy, Fly, Intimidate, Knowledge (any two), Perception, Sense Motive, Spellcraft)
Languages: Common, Draconic, Sphinx; comprehend languages, read magic, tongues
CR: 10(3600 xp)
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Space: 10 / Reach: 5
Melee attacks:
2 claws +11 (2d8+7)
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Feats: Alertness, Combat Casting, Hover, Improved Critical (claws)M, Improved Initiative, Iron WillM
Environment: warm deserts and hills
Organization: solitary, pair, or cult (3-6)
Treasure: double
Source: Mythic Adventures

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